Filed under 3D Models

Avatar character – Animation

Avatar character – Animation

This is the last post about 3D model and animation basics on avatar character. I’m going to show you the process to animate the character, a simple animation of a few seconds. First, it is necessary to create a skeleton. The skeleton is a group of joints which simulates the human skeleton. It will be … Continue reading

Avatar character – Texturing

Avatar character – Texturing

Hi everyone, I come back to show how I texturized the whole body and environment, the entire of the scene. As we could see in past posts like Texturing – UV unfolding and Texturing – Normal mapping I’m going to use both techniques to apply the textures on my avatar. First of all I separated … Continue reading

Avatar character – Modelling

Avatar character – Modelling

The adventure begins, I started creating the body using a cylinder primitive and adjusting the shape to the picture; I was changing between front and side views to adjust body correctly to pictures. To create arms and trousers I used the same method and I divided each shape in more or less divisions according to … Continue reading

Avatar character – Drawings

Avatar character – Drawings

After some weeks of hard work I could start designing my avatar, before model any 3D mesh I started painting my avatar and creating front and side views in order to insert on Maya. I don’t have much idea of drawing a character so I started looking for some concept arts of human body, how … Continue reading

Texturing – Normal mapping

Texturing – Normal mapping

I finish the texturing tutorials talking about Normal mapping, a technique to produce high resolution maps for low resolutions meshes; it always works obtaining the high resolution map from a high resolution mesh. First, I loaded a high resolution example, I selected Toad_hi_res file and as we can see in picture below it has 137200 … Continue reading

Texturing – UV unfolding

Texturing – UV unfolding

Last post I talked about how to texture a flat object, but in next lines I’m going to show you the steps to texturize a complex object with curves. The workflow used is called unfolding; the process is composed in cutting a seam through the mesh and unfolding the plane creating the UV map into … Continue reading

Texturing – UV texture mapping

Texturing – UV texture mapping

This is going to be the first of three posts about texture tutorials. First, I started by setting the path project to GettingStartedMaya2013LessonData \ UVMapping directory which you can download from the official web page link, I ensured that Construction History and Help Line were on and Soft Selection and Interactive Creation were turned off. … Continue reading

NURBS modelling – Character

NURBS modelling – Character

This post is about NURBS modelling and how to create a simple character model. First, I put two planes with both images of the character, one image for frontal design and the other one for side design. After alignment I started to create the head, I selected the NURBS sphere and changed to Control Vertex … Continue reading

Polygonal modelling – Fish

Polygonal modelling – Fish

Here we are again to show you step by step how I designed with Maya my first 3D model, concretely a fish model. Before start creating anything I practised with some tutorials about polygonal modelling to learn how to use primitives with Maya, tools to modify the polygons and tips to play with vertex, faces … Continue reading