Filed under Theory and Analisys

Avatar character – Drawings

Avatar character – Drawings

After some weeks of hard work I could start designing my avatar, before model any 3D mesh I started painting my avatar and creating front and side views in order to insert on Maya. I don’t have much idea of drawing a character so I started looking for some concept arts of human body, how … Continue reading

NURBS

NURBS

NURBS are usually used for 3D model, it is a technique oriented for modelling some surfaces with complex curves like organic objects, vehicles or specific objects with special curves. NURBS comes from Non-Uniform Rational B-Spline; it means NURBS uses non-uniform and rational Bézier curves. The story began in 1960s with Pierre Bézier who worked as … Continue reading

Topology

Topology

Topology is about how the vertices and edges are placed to create the surface of the mesh, the topology is rather important in animation concretely in human mesh; it is a key aspect on modelling. Meshes created will be animated and our goal is to obtain realistic expressions, we can achieve fast framerates and good … Continue reading

Avatar character – The idea

Avatar character – The idea

Hi everyone, I wrote this post as a beginning of a large and interesting course of computer games development in Glyndwr University. This is the first post about 3D modeling and I’ve got two goals for this semester, at least design and model two characters, an avatar of a game and a final boss, analyzing … Continue reading