Polygonal modelling – Fish

Polygonal modelling – Fish

Here we are again to show you step by step how I designed with Maya my first 3D model, concretely a fish model. Before start creating anything I practised with some tutorials about polygonal modelling to learn how to use primitives with Maya, tools to modify the polygons and tips to play with vertex, faces … Continue reading

Avatar character – The idea

Avatar character – The idea

Hi everyone, I wrote this post as a beginning of a large and interesting course of computer games development in Glyndwr University. This is the first post about 3D modeling and I’ve got two goals for this semester, at least design and model two characters, an avatar of a game and a final boss, analyzing … Continue reading