Tagged with 3d

Avatar character – Animation

Avatar character – Animation

This is the last post about 3D model and animation basics on avatar character. I’m going to show you the process to animate the character, a simple animation of a few seconds. First, it is necessary to create a skeleton. The skeleton is a group of joints which simulates the human skeleton. It will be … Continue reading

Avatar character – Texturing

Avatar character – Texturing

Hi everyone, I come back to show how I texturized the whole body and environment, the entire of the scene. As we could see in past posts like Texturing – UV unfolding and Texturing – Normal mapping I’m going to use both techniques to apply the textures on my avatar. First of all I separated … Continue reading

Avatar character – Modelling

Avatar character – Modelling

The adventure begins, I started creating the body using a cylinder primitive and adjusting the shape to the picture; I was changing between front and side views to adjust body correctly to pictures. To create arms and trousers I used the same method and I divided each shape in more or less divisions according to … Continue reading

Avatar character – Drawings

Avatar character – Drawings

After some weeks of hard work I could start designing my avatar, before model any 3D mesh I started painting my avatar and creating front and side views in order to insert on Maya. I don’t have much idea of drawing a character so I started looking for some concept arts of human body, how … Continue reading

NURBS modelling – Character

NURBS modelling – Character

This post is about NURBS modelling and how to create a simple character model. First, I put two planes with both images of the character, one image for frontal design and the other one for side design. After alignment I started to create the head, I selected the NURBS sphere and changed to Control Vertex … Continue reading

Polygonal modelling – Fish

Polygonal modelling – Fish

Here we are again to show you step by step how I designed with Maya my first 3D model, concretely a fish model. Before start creating anything I practised with some tutorials about polygonal modelling to learn how to use primitives with Maya, tools to modify the polygons and tips to play with vertex, faces … Continue reading

Avatar character – The idea

Avatar character – The idea

Hi everyone, I wrote this post as a beginning of a large and interesting course of computer games development in Glyndwr University. This is the first post about 3D modeling and I’ve got two goals for this semester, at least design and model two characters, an avatar of a game and a final boss, analyzing … Continue reading