Tagged with normal mapping

Avatar character – Texturing

Avatar character – Texturing

Hi everyone, I come back to show how I texturized the whole body and environment, the entire of the scene. As we could see in past posts like Texturing – UV unfolding and Texturing – Normal mapping I’m going to use both techniques to apply the textures on my avatar. First of all I separated … Continue reading

Texturing – Normal mapping

Texturing – Normal mapping

I finish the texturing tutorials talking about Normal mapping, a technique to produce high resolution maps for low resolutions meshes; it always works obtaining the high resolution map from a high resolution mesh. First, I loaded a high resolution example, I selected Toad_hi_res file and as we can see in picture below it has 137200 … Continue reading