Tagged with NURBS

NURBS

NURBS

NURBS are usually used for 3D model, it is a technique oriented for modelling some surfaces with complex curves like organic objects, vehicles or specific objects with special curves. NURBS comes from Non-Uniform Rational B-Spline; it means NURBS uses non-uniform and rational Bézier curves. The story began in 1960s with Pierre Bézier who worked as … Continue reading

NURBS modelling – Character

NURBS modelling – Character

This post is about NURBS modelling and how to create a simple character model. First, I put two planes with both images of the character, one image for frontal design and the other one for side design. After alignment I started to create the head, I selected the NURBS sphere and changed to Control Vertex … Continue reading