Tagged with polygonal

Avatar character – Modelling

Avatar character – Modelling

The adventure begins, I started creating the body using a cylinder primitive and adjusting the shape to the picture; I was changing between front and side views to adjust body correctly to pictures. To create arms and trousers I used the same method and I divided each shape in more or less divisions according to … Continue reading

Polygonal modelling – Fish

Polygonal modelling – Fish

Here we are again to show you step by step how I designed with Maya my first 3D model, concretely a fish model. Before start creating anything I practised with some tutorials about polygonal modelling to learn how to use primitives with Maya, tools to modify the polygons and tips to play with vertex, faces … Continue reading