Tagged with polygons

Texturing – Normal mapping

Texturing – Normal mapping

I finish the texturing tutorials talking about Normal mapping, a technique to produce high resolution maps for low resolutions meshes; it always works obtaining the high resolution map from a high resolution mesh. First, I loaded a high resolution example, I selected Toad_hi_res file and as we can see in picture below it has 137200 … Continue reading

Texturing – UV unfolding

Texturing – UV unfolding

Last post I talked about how to texture a flat object, but in next lines I’m going to show you the steps to texturize a complex object with curves. The workflow used is called unfolding; the process is composed in cutting a seam through the mesh and unfolding the plane creating the UV map into … Continue reading

Texturing – UV texture mapping

Texturing – UV texture mapping

This is going to be the first of three posts about texture tutorials. First, I started by setting the path project to GettingStartedMaya2013LessonData \ UVMapping directory which you can download from the official web page link, I ensured that Construction History and Help Line were on and Soft Selection and Interactive Creation were turned off. … Continue reading

Topology

Topology

Topology is about how the vertices and edges are placed to create the surface of the mesh, the topology is rather important in animation concretely in human mesh; it is a key aspect on modelling. Meshes created will be animated and our goal is to obtain realistic expressions, we can achieve fast framerates and good … Continue reading