Tagged with topology

Avatar character – Modelling

Avatar character – Modelling

The adventure begins, I started creating the body using a cylinder primitive and adjusting the shape to the picture; I was changing between front and side views to adjust body correctly to pictures. To create arms and trousers I used the same method and I divided each shape in more or less divisions according to … Continue reading

NURBS

NURBS

NURBS are usually used for 3D model, it is a technique oriented for modelling some surfaces with complex curves like organic objects, vehicles or specific objects with special curves. NURBS comes from Non-Uniform Rational B-Spline; it means NURBS uses non-uniform and rational Bézier curves. The story began in 1960s with Pierre Bézier who worked as … Continue reading

Topology

Topology

Topology is about how the vertices and edges are placed to create the surface of the mesh, the topology is rather important in animation concretely in human mesh; it is a key aspect on modelling. Meshes created will be animated and our goal is to obtain realistic expressions, we can achieve fast framerates and good … Continue reading