Tagged with UV

Avatar character – Texturing

Avatar character – Texturing

Hi everyone, I come back to show how I texturized the whole body and environment, the entire of the scene. As we could see in past posts like Texturing – UV unfolding and Texturing – Normal mapping I’m going to use both techniques to apply the textures on my avatar. First of all I separated … Continue reading

Texturing – UV unfolding

Texturing – UV unfolding

Last post I talked about how to texture a flat object, but in next lines I’m going to show you the steps to texturize a complex object with curves. The workflow used is called unfolding; the process is composed in cutting a seam through the mesh and unfolding the plane creating the UV map into … Continue reading

Texturing – UV texture mapping

Texturing – UV texture mapping

This is going to be the first of three posts about texture tutorials. First, I started by setting the path project to GettingStartedMaya2013LessonData \ UVMapping directory which you can download from the official web page link, I ensured that Construction History and Help Line were on and Soft Selection and Interactive Creation were turned off. … Continue reading