Tagged with videogames

Avatar character – Animation

Avatar character – Animation

This is the last post about 3D model and animation basics on avatar character. I’m going to show you the process to animate the character, a simple animation of a few seconds. First, it is necessary to create a skeleton. The skeleton is a group of joints which simulates the human skeleton. It will be … Continue reading

Topology

Topology

Topology is about how the vertices and edges are placed to create the surface of the mesh, the topology is rather important in animation concretely in human mesh; it is a key aspect on modelling. Meshes created will be animated and our goal is to obtain realistic expressions, we can achieve fast framerates and good … Continue reading

Avatar character – The idea

Avatar character – The idea

Hi everyone, I wrote this post as a beginning of a large and interesting course of computer games development in Glyndwr University. This is the first post about 3D modeling and I’ve got two goals for this semester, at least design and model two characters, an avatar of a game and a final boss, analyzing … Continue reading